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CastUnit Class

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砼构件
Inheritance Hierarchy
SystemObject
  LoongCAD.UtilSyncProxy
    LoongCAD.STC.Object3DObjectBase
      LoongCAD.STC.Object3DTFObject
        LoongCAD.STC.Object3DPreBuilt
          LoongCAD.STC.Object3DCastUnit

Namespace: LoongCAD.STC.Object3D
Assembly: LoongSDKSTC (in LoongSDKSTC.dll) Version: 0.8.15.0 (0.8.15.0)
Syntax
C#
public class CastUnit : PreBuilt

The CastUnit type exposes the following members.

Constructors
 NameDescription
Public methodCastUnit 构造函数
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Properties
 NameDescription
Public propertyChildren 子对象组
(Inherited from PreBuilt)
Public propertyCtrlPoints
(Inherited from TFObject)
Public propertyDisposed 对象是否已销毁
(Inherited from ObjectBase)
Public propertyEnabled 对象是否启用
(Inherited from ObjectBase)
Public propertyFlags 对象标志位
(Inherited from ObjectBase)
Public propertyGuid 对象GUID
(Inherited from TFObject)
Public propertyId 对象ID
(Inherited from ObjectBase)
Public propertyIsCompRuntimeChild 对象是否组件的运行时子节点
(Inherited from ObjectBase)
Public propertyIsManualNumber 是否指定编号
(Inherited from PreBuilt)
Public propertyLocalMatrix 对象本地空间坐标矩阵
(Inherited from TFObject)
Public propertyLocked 对象是否锁定
(Inherited from ObjectBase)
Public propertyMain 主零件(零件/构件)
(Inherited from PreBuilt)
Public propertyNumber 构件编号
(Inherited from PreBuilt)
Public propertyNumberPostfix 编号后缀
(Inherited from PreBuilt)
Public propertyNumberPrefix 编号前缀
(Inherited from PreBuilt)
Public propertyNumberStart 起始编号
(Inherited from PreBuilt)
Public propertyObjectMatrix 对象在父空间的坐标矩阵
(Inherited from TFObject)
Public propertyObjectWorldMatrix 对象在世界空间的坐标矩阵 NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject)
Public propertyParent 父对象
(Inherited from TFObject)
Public propertyParentMatrix 父对象在世界空间的坐标矩阵 NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject)
Public propertyPhaseNo 阶段编号
(Inherited from TFObject)
Public propertyPreBuilt 所属构件
(Inherited from TFObject)
Public propertyScene 所属场景
(Inherited from ObjectBase)
Public propertyType 对象类型
(Inherited from ObjectBase)
Public propertyViewId 对象所在视图ID,仅对部分对象有效
(Inherited from TFObject)
Public propertyWorkAxis 工作坐标系 NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject)
Public propertyWorldMatrix 对象在世界空间的坐标矩阵 NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject)
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Methods
 NameDescription
Public methodAddSubObject 添加次对象(零件/构件)
(Inherited from PreBuilt)
Public methodAddSubObjects 添加一组次对象(零件/构件)
(Inherited from PreBuilt)
Public methodFlush 将对象属性同步到对应的内核对象
(Inherited from PreBuilt)
Public methodNeedFlush 是否需要传递
(Inherited from SyncProxy)
Public methodRefresh 刷新内核对象
(Inherited from ObjectBase)
Public methodSetLocalCtrlPoints 在本地坐标系下设置控制点
(Inherited from TFObject)
Public methodSetWorldCtrlPoints 在世界坐标系下设置控制点 NOTE: points中坐标位置受Scene.GlobalTransform影响
(Inherited from TFObject)
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See Also