Pre |
public interface PreBuilt : TFObject, ObjectBase, INumberable
The PreBuilt type exposes the following members.
Name | Description | |
---|---|---|
![]() | Children | 子对象组 |
![]() | CtrlPoints | (Inherited from TFObject) |
![]() | Disposed |
对象是否已销毁
(Inherited from ObjectBase) |
![]() | Enabled |
对象是否启用
(Inherited from ObjectBase) |
![]() | Flags |
对象标志位
(Inherited from ObjectBase) |
![]() | Guid |
对象GUID
(Inherited from TFObject) |
![]() | Id |
对象ID
(Inherited from ObjectBase) |
![]() | IsCompRuntimeChild |
对象是否组件的运行时子节点
(Inherited from ObjectBase) |
![]() | IsManualNumber |
是否指定编号
(Inherited from INumberable) |
![]() | LocalMatrix |
对象本地空间坐标矩阵
(Inherited from TFObject) |
![]() | Locked |
对象是否锁定
(Inherited from ObjectBase) |
![]() | Main | 主零件(零件/构件) |
![]() | Number |
编号
(Inherited from INumberable) |
![]() | NumberFixed |
是否以起始编号指定零件编号序列号
(Inherited from INumberable) |
![]() | NumberPostfix |
编号后缀
(Inherited from INumberable) |
![]() | NumberPrefix |
编号前缀
(Inherited from INumberable) |
![]() | NumberStart |
起始编号
(Inherited from INumberable) |
![]() | ObjectMatrix |
对象在父空间的坐标矩阵
(Inherited from TFObject) |
![]() | ObjectWorldMatrix |
对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) |
![]() | Parent |
父对象
(Inherited from TFObject) |
![]() | ParentMatrix |
父对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) |
![]() | PhaseNo | Obsolete. 阶段编号 (Inherited from TFObject) |
![]() | PhaseNumber |
阶段编号
(Inherited from TFObject) |
![]() | PreBuilt |
所属构件
(Inherited from TFObject) |
![]() | PrebuiltNumberFixed |
是否以起始编号指定构件编号序列号
(Inherited from INumberable) |
![]() | Scene |
所属场景
(Inherited from ObjectBase) |
![]() | Type |
对象类型
(Inherited from ObjectBase) |
![]() | UsageInComp | (Inherited from TFObject) |
![]() | ViewId |
对象所在视图ID,仅对部分对象有效
(Inherited from TFObject) |
![]() | WorkAxis |
工作坐标系
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) |
![]() | WorldMatrix |
对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) |
Name | Description | |
---|---|---|
![]() | AddSubObject | 添加次对象(零件/构件) |
![]() | AddSubObjects | 添加一组次对象(零件/构件) |
![]() | Flush |
将对象属性同步到对应的内核对象
(Inherited from ObjectBase) |
![]() | GetBoundingBox |
获取对象在世界空间的包围盒
(Inherited from TFObject) |
![]() | GetCentroid | 获取构件重心,此坐标受GlobalTransform影响 |
![]() | GetGrossWeight | 获取构件毛重 |
![]() | GetNetWeight | 获取构件净重 |
![]() | GetSurfaceArea | 获取构件表面积 |
![]() | GetVolume | 获取构件体积 |
![]() | Refresh |
刷新内核对象
(Inherited from ObjectBase) |
![]() | SetLocalCtrlPoints |
在本地坐标系下设置控制点
(Inherited from TFObject) |
![]() | SetWorldCtrlPoints |
在世界坐标系下设置控制点
NOTE: points中坐标位置受Scene.GlobalTransform影响
(Inherited from TFObject) |