Part |
public class PartBase : Cutter, INumberable
The PartBase type exposes the following members.
Name | Description | |
---|---|---|
Class | 零件等级 | |
CtrlPoints | (Inherited from TFObject) | |
CutTarget |
切割目标
(Inherited from Cutter) | |
Disposed |
对象是否已销毁
(Inherited from ObjectBase) | |
Enabled |
对象是否启用
(Inherited from ObjectBase) | |
ExactCutMode |
作为切割体时是否应用与截面完全一致的切割(若为false, 则有空截面作为切割体时不会保留孔内部分)
(Inherited from Cutter) | |
Finish | 抛光 | |
Flags |
对象标志位
(Inherited from ObjectBase) | |
Guid |
对象GUID
(Inherited from TFObject) | |
Id |
对象ID
(Inherited from ObjectBase) | |
IsCompRuntimeChild |
对象是否组件的运行时子节点
(Inherited from ObjectBase) | |
IsCutter | 是否切割体 | |
IsManualNumber | 是否指定编号 | |
IsPrebuiltManualNumber | 是否指定构件编号 | |
IsWeldGroove |
是否开启焊接准备
(Inherited from Cutter) | |
LocalMatrix |
对象本地空间坐标矩阵
(Inherited from TFObject) | |
Locked |
对象是否锁定
(Inherited from ObjectBase) | |
Material | 材质 | |
Name | 零件名称 | |
Number | 零件编号 | |
NumberPostfix | 零件编号后缀 | |
NumberPrefix | 零件编号前缀 | |
NumberStart | 零件起始编号 | |
ObjectMatrix |
对象在父空间的坐标矩阵
(Inherited from TFObject) | |
ObjectWorldMatrix |
对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) | |
Parent |
父对象
(Inherited from TFObject) | |
ParentMatrix |
父对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) | |
PhaseNo |
阶段编号
(Inherited from TFObject) | |
PreBuilt |
所属构件
(Inherited from TFObject) | |
PrebuiltNumberPostfix | 构件编号后缀 | |
PrebuiltNumberPrefix | 构件编号前缀 | |
PrebuiltNumberStart | 构件起始编号 | |
Profile | 截面 | |
ProfileName | 截面名称 | |
Scene |
所属场景
(Inherited from ObjectBase) | |
Type |
对象类型
(Inherited from ObjectBase) | |
ViewId |
对象所在视图ID,仅对部分对象有效
(Inherited from TFObject) | |
WorkAxis |
工作坐标系
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) | |
WorldMatrix |
对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) |
Name | Description | |
---|---|---|
Flush |
将对象属性同步到对应的内核对象
(Inherited from TFObject) | |
GetBoundPlane | 获取指定边界面 | |
NeedFlush |
是否需要传递
(Inherited from SyncProxy) | |
PickPlanes | 选择指定零件面 | |
Refresh |
初始化零件结构
(Overrides ObjectBaseRefresh) | |
SetLocalCtrlPoints |
在本地坐标系下设置控制点
(Inherited from TFObject) | |
SetWorldCtrlPoints |
在世界坐标系下设置控制点
NOTE: points中坐标位置受Scene.GlobalTransform影响
(Inherited from TFObject) |