Poly |
public interface PolyBeam : PartBase, Cutter, TFObject, ObjectBase, INumberable
The PolyBeam type exposes the following members.
Name | Description | |
---|---|---|
Class |
零件等级
(Inherited from PartBase) | |
CtrlPoints | (Inherited from TFObject) | |
CutTarget |
切割目标
(Inherited from Cutter) | |
Disposed |
对象是否已销毁
(Inherited from ObjectBase) | |
Enabled |
对象是否启用
(Inherited from ObjectBase) | |
ExactCutMode |
作为切割体时是否应用与截面完全一致的切割(若为false, 则有空截面作为切割体时不会保留孔内部分)
(Inherited from Cutter) | |
Finish |
抛光
(Inherited from PartBase) | |
Flags |
对象标志位
(Inherited from ObjectBase) | |
Guid |
对象GUID
(Inherited from TFObject) | |
HeadDeform | 头部扭曲角度 | |
HorizonOffset | 水平位置偏移 | |
HorizonOffsetSide | 水平偏移基准侧 | |
HorzOffset | Obsolete. 水平位置偏移 | |
HorzOffsetSide | Obsolete. 水平偏移基准侧 | |
Id |
对象ID
(Inherited from ObjectBase) | |
IsCompRuntimeChild |
对象是否组件的运行时子节点
(Inherited from ObjectBase) | |
IsCutter |
是否切割体
(Inherited from PartBase) | |
IsManualNumber |
是否指定编号
(Inherited from INumberable) | |
IsPrebuiltManualNumber |
是否指定构件编号
(Inherited from PartBase) | |
IsWeldGroove |
是否开启焊接准备
(Inherited from Cutter) | |
LocalMatrix |
对象本地空间坐标矩阵
(Inherited from TFObject) | |
Locked |
对象是否锁定
(Inherited from ObjectBase) | |
Material |
材质
(Inherited from PartBase) | |
Name |
零件名称
(Inherited from PartBase) | |
Number |
编号
(Inherited from INumberable) | |
NumberFixed |
是否以起始编号指定零件编号序列号
(Inherited from INumberable) | |
NumberPostfix |
编号后缀
(Inherited from INumberable) | |
NumberPrefix |
编号前缀
(Inherited from INumberable) | |
NumberStart |
起始编号
(Inherited from INumberable) | |
ObjectMatrix |
对象在父空间的坐标矩阵
(Inherited from TFObject) | |
ObjectWorldMatrix |
对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) | |
Parent |
父对象
(Inherited from TFObject) | |
ParentMatrix |
父对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) | |
PhaseNo |
阶段编号
(Inherited from TFObject) | |
PreBuilt |
所属构件
(Inherited from TFObject) | |
PrebuiltNumberFixed |
是否以起始编号指定构件编号序列号
(Inherited from INumberable) | |
PrebuiltNumberPostfix |
构件编号后缀
(Inherited from PartBase) | |
PrebuiltNumberPrefix |
构件编号前缀
(Inherited from PartBase) | |
PrebuiltNumberStart |
构件起始编号
(Inherited from PartBase) | |
Profile |
截面
(Inherited from PartBase) | |
ProfileExc | 扭曲偏心距离(相对中心线的偏移距离) | |
ProfileName |
截面名称
(Inherited from PartBase) | |
Rotation | 旋转角度 | |
RotationSide | 旋转基准侧 | |
Scene |
所属场景
(Inherited from ObjectBase) | |
TailDeform | 尾部扭曲角度 | |
Type |
对象类型
(Inherited from ObjectBase) | |
UsageInComp | (Inherited from TFObject) | |
UserAttributes |
用户属性
(Inherited from PartBase) | |
VerticalOffset | 垂直位置偏移 | |
VerticalOffsetSide | 垂直偏移基准侧 | |
VertOffset | Obsolete. 垂直位置偏移 | |
VertOffsetSide | Obsolete. 垂直偏移基准侧 | |
ViewId |
对象所在视图ID,仅对部分对象有效
(Inherited from TFObject) | |
WorkAxis |
工作坐标系
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) | |
WorldMatrix |
对象在世界空间的坐标矩阵
NOTE: 此变换受Scene.GlobalTransform影响
(Inherited from TFObject) |
Name | Description | |
---|---|---|
Flush |
将对象属性同步到对应的内核对象
(Inherited from ObjectBase) | |
GetBoltGroups |
获取当前零件上的所有螺栓
(Inherited from PartBase) | |
GetBoundPlane |
获取指定边界面
(Inherited from PartBase) | |
GetCentroid |
获取零件重心
(Inherited from PartBase) | |
GetCutters |
获取当前零件上的所有切割体
(Inherited from PartBase) | |
getGrossWeight | Obsolete. (Inherited from PartBase) | |
GetGrossWeight |
获取零件毛重
(Inherited from PartBase) | |
getLength | Obsolete. (Inherited from PartBase) | |
GetLength |
获取零件长度
(Inherited from PartBase) | |
getNetWeight | Obsolete. (Inherited from PartBase) | |
GetNetWeight |
获取零件净重
(Inherited from PartBase) | |
getSurfaceArea | Obsolete. (Inherited from PartBase) | |
GetSurfaceArea |
获取零件表面积
(Inherited from PartBase) | |
getVolume | Obsolete. (Inherited from PartBase) | |
GetVolume |
获取零件体积
(Inherited from PartBase) | |
GetWelds |
获取当前零件上的所有焊缝
(Inherited from PartBase) | |
PickGeoPlane |
基于参考坐标面捕捉零件的几何面
(Inherited from PartBase) | |
PickPlanes |
选择指定零件面
(Inherited from PartBase) | |
Refresh |
刷新内核对象
(Inherited from ObjectBase) | |
SetLocalCtrlPoints |
在本地坐标系下设置控制点
(Inherited from TFObject) | |
SetWorldCtrlPoints |
在世界坐标系下设置控制点
NOTE: points中坐标位置受Scene.GlobalTransform影响
(Inherited from TFObject) |