| Name | Description |
---|
| AddChild |
将对象添加为组件的子对象
(Inherited from ComponentBase) |
| CreateAlignPlane(PartBase, Plane, Boolean) |
创建零件的对齐面(对目标零件执行面对齐,只对直梁、折形梁零件有效)
(Inherited from ComponentBase) |
| CreateAlignPlane(PartBase, Plane, Double, Double, Boolean) |
创建零件的对齐面(对目标零件执行面对齐,只对直梁、折形梁零件有效)
(Inherited from ComponentBase) |
| CreateAutoWeld |
创建自动焊缝
(Inherited from ComponentBase) |
| CreateBeamCutter |
创建梁切割体
(Inherited from ComponentBase) |
| CreateBoltGroup(PartBase, PartBase, Vec3, Vec3, Boolean) |
创建螺栓组
(Inherited from ComponentBase) |
| CreateBoltGroup(PartBase, PartBase, Vec3, Vec3, Boolean) |
创建螺栓组
(Inherited from ComponentBase) |
| CreateBoltGroup(PartBase, PartBase, Vec3, Vec3, String, Double, UInt32, Boolean) | Obsolete.
创建螺栓组
(Inherited from ComponentBase) |
| CreateBoltGroup(PartBase, PartBase, Vec3, Vec3, String, Double, UInt32, Boolean) | Obsolete.
创建螺栓组
(Inherited from ComponentBase) |
| CreateBoltHoles(PartBase, PartBase, Vec3, Vec3, Boolean) |
创建螺栓孔组
(Inherited from ComponentBase) |
| CreateBoltHoles(PartBase, PartBase, Vec3, Vec3, Boolean) |
创建螺栓孔组
(Inherited from ComponentBase) |
| CreateCutGeo |
创建切割体(对目标零件执行切割)
(Inherited from ComponentBase) |
| CreateCutPlane(PartBase, Plane, Boolean) |
创建零件的切割面(对目标零件执行面切割)
(Inherited from ComponentBase) |
| CreateCutPlane(PartBase, Plane, Double, Double, Boolean) |
创建零件的切割面(对目标零件执行面切割)
(Inherited from ComponentBase) |
| CreateLine |
创建辅助线
(Inherited from ComponentBase) |
| CreateObject(DefineObjectType, Boolean) |
创建对象,新对象会作为组件的子对象
(Inherited from ComponentBase) |
| CreateObject(DefineObjectType, Vec3, Boolean) |
创建对象,
(Inherited from ComponentBase) |
| CreatePlateCutter(PartBase, Plane, Plane, Plane, Boolean) |
创建板切割体(对目标零件执行切割)
(Inherited from ComponentBase) |
| CreatePlateCutter(PartBase, Vec3, Double, DefineObjectSide, Boolean) | (Inherited from ComponentBase) |
| CreatePoint |
创建辅助点
(Inherited from ComponentBase) |
| CreatePolyWeld |
创建多边形焊缝
(Inherited from ComponentBase) |
| CreateQuad |
创建辅助面片
(Inherited from ComponentBase) |
| CreateSteelBeam |
创建钢梁
(Inherited from ComponentBase) |
| CreateSteelPlate(Plane, Plane, Plane, Boolean) |
创建钢板
(Inherited from ComponentBase) |
| CreateSteelPlate(Plane, Double, Plane, Boolean) |
创建钢板
(Inherited from ComponentBase) |
| CreateSteelPlate(Vec3, Double, DefineObjectSide, Boolean) |
创建钢板
(Inherited from ComponentBase) |
| CreateSteelPolyBeam |
创建钢折形梁
(Inherited from ComponentBase) |
| DeleteObject |
删除子对象
(Inherited from ComponentBase) |
| DeleteObjects |
删除子对象组
(Inherited from ComponentBase) |
| Flush |
将对象属性同步到对应的内核对象
(Inherited from TFObject) |
| GetUserVariable |
获取组件中配置的用户变量
(Inherited from ComponentBase) |
| ModifyProps | Obsolete.
修改UI交互属性
(Inherited from ComponentBase) |
| ModifyUIProps |
修改UI交互属性
(Inherited from ComponentBase) |
| NeedFlush |
是否需要传递
(Inherited from SyncProxy) |
| Refresh |
刷新组件
(Inherited from ComponentBase) |
| RefreshComp | Obsolete.
刷新组件,此方法已弃用,请使用Refresh()代替
(Inherited from ComponentBase) |
| SetLocalCtrlPoints |
在本地坐标系下设置控制点
(Inherited from TFObject) |
| SetWorldCtrlPoints |
在世界坐标系下设置控制点
NOTE: points中坐标位置受Scene.GlobalTransform影响
(Inherited from TFObject) |